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Vray 1.5sp6 and 3ds Max 2012

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  • Vray 1.5sp6 and 3ds Max 2012

    Vlado,

    in the post http://www.chaosgroup.com/forums/vbu...6-amp-max-2012)

    you mention that nitrous is not supported in 1.5 in a response to why someone wasn't able to see there materials in the viewport. I am a bit confused by this as I am running the 2012 trial and vray 1.5 sp6 and I can see vray materials in the viewport with 3ds max default lights, vray plane and vray sphere lights. With vray dome and vray sun/sky the materials show up as black in the viewport. any help would be greatly appreciated.

  • #2
    So the problem is not the materials, but that the V-Ray sun and the dome light do not work in the viewport?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Originally posted by vlado View Post
      So the problem is not the materials, but that the V-Ray sun and the dome light do not work in the viewport?

      Best regards,
      Vlado
      um...? I guess? All I know is that for me if the scene is illuminated by vray dome all materials, even 3ds max standard and objects without material, show up black in the viewport. I retract what i said about the vray sun light. it appears the when vray sun in in the scene without vray dome then materials display.

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      • #4
        Ok, thanks for the clarifications; will look into it.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Is there any chance the vray dome light can behave like the standard 3dsmax skylight when in nitrous realistic mode? It lights the scene as a directional light from the top, and generates a nice shadow. In addition, the parameters on standard lights that controll how a shadow is displayed in the nitrous viewport (map size, bias etc.) are great when working on large scenes, otherwise the displayed realtime shadows are really lores.
          Signing out,
          Christian

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