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If possible its always best to either post a sample file or a screen cap of what you are seeing/the settings. You tend to get much better responses this way.
If possible its always best to either post a sample file or a screen cap of what you are seeing/the settings. You tend to get much better responses this way.
-Michael
Michael..yes I know..but this is such an obvious thing..no need for a screenshot.. everyone who worked with fog and placed a light inside of it, must have had this issue... so is Vray not able to handle this??
Yep, made it invisible and it looks just fine.... Are you using a vray light? Is it a sphere plane whats the setup?
-Michael
really?? can I see a screenshot? actually i used a sphere and plane lights yes...both show up in the fog! I didnt change anything..just create a light..make it invisible and add the fog! the sphere light then looks like a sun
Ok, have you tried increasing the subdivs for the environment fog?
Best regards,
Vlado
Ok, then finally I am posting a screenshot! I can't believe there is no topic about this issue...
Have a look at the screenshot. The background objects are matted off and excluded from atmospheric ( object properties )
The white yellowish almost circle thingy behind her chin is a Vray Light (sphere) which is set to visible.
The light greenish something infront of her chest is a VrayLight set to invisible. For some reason the VrayEnvironmentFog is applied to that light!
To make it 1000% clear have a look at the second screenshot where I switched the spherical light to invisible, and turned on "apply atmospheric" to the background objects
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