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is there a way to comp togheter a vrayedgestex map and a vraynormal map?
... if not, do you know any workaround or do I have to switch back to bump maps?
thanks guys for your answers; this trick really works
As I have always used the vray comp map for tha bump plus edges, when I realized that it didn't work with normals I thought there was a sort of incompatibility among vraynormal and vrayedgestex so I didn't test others composition maps.
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