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Odd glancing reflection problem
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Odd glancing reflection problem
Kind Regards,
Richard Birket
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http://www.blinkimage.com
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Will take a look. I just find it a bit odd that I am getting this effect with such a straightforward scene. I never really touch reflection cutoff values normally. Is this quite a common tweek?Kind Regards,
Richard Birket
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http://www.blinkimage.com
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@tricky: Did changing the reflection cutoff fix this for you or we're you able to resolve it some other way. I've got a scene now that the is experiencing the same problem and I've tried changing the material cutoff to 0 as well as every light's cutoff to 0 (just trying everything). Very frustrating.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Originally posted by DADAL View PostFrom what I remember u dont want to have 0 - it will generate unlimited sample range that would render for decades... just use 0.001 or so...www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Originally posted by DADAL View PostU sure its issue of cut-off? U try shader & light cut-off?
Maybe there is model bugged, mapping, something casting shadow etc etc? have u try isolating objects ?www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Originally posted by DADAL View Postits very weird... how about ur scale? There has to be some issue somewhere because those cut offs happens only at very extreme camera angels and not on what you have...
Originally posted by lxgrunger View Postchange the refractive ior value to 3....www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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