Hi all,
I am baking textures but do get some gamma-related problems.
First of all, I have a masterscene set up with five VRay lights and a VRay Physical Camera and a ground floor. I work in LWF. Exposure is set up perfectly in my master scene.
Then I import different models into my master scene to Render To Texture. Two problems seem to occur:
1. When saving the rendered image, Gamma 2,2 is NOT burnt into the image (no matter what Framebuffer I use), even though system is set up with gamma 2,2 output. (no matter if I try to manually override system setting)
2. I am not sure the exposure from my camera setup is used in the rendered image, images tend to be too dark (in addition to getting dark from missing the burnt in gamma 2,2)
Any hints would be very very appreciated! Thanks!
I am baking textures but do get some gamma-related problems.
First of all, I have a masterscene set up with five VRay lights and a VRay Physical Camera and a ground floor. I work in LWF. Exposure is set up perfectly in my master scene.
Then I import different models into my master scene to Render To Texture. Two problems seem to occur:
1. When saving the rendered image, Gamma 2,2 is NOT burnt into the image (no matter what Framebuffer I use), even though system is set up with gamma 2,2 output. (no matter if I try to manually override system setting)
2. I am not sure the exposure from my camera setup is used in the rendered image, images tend to be too dark (in addition to getting dark from missing the burnt in gamma 2,2)
Any hints would be very very appreciated! Thanks!
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