Dear all,
since last year I have spotted some problems with renderings when I use ies-lights together with materials like glass, chrome and other high glossy materials. In still images it occurs as well but is not so evident. Since ies-lights cannot be part of the irradiance map (store with irradiance map), they seem to be always rendered "hard", so are their highlights, they look like sharp white pixels without any smoothing to their borders. In an animation you see an evident and disturbing flickering like white spots that are dancing.
I assume this is because the ies-light is like a light source emitting from a point that has no dimension like an area light.
Does anybody have a solution that is different from the following?
-clamping the images so that it doesn't contain hdr-information anymore
-exclude the glasses from the ies-light-source
-decrease the level of highlight glossiness (from 1.0 to 0.95 for example).
Thank you very much
Robert
since last year I have spotted some problems with renderings when I use ies-lights together with materials like glass, chrome and other high glossy materials. In still images it occurs as well but is not so evident. Since ies-lights cannot be part of the irradiance map (store with irradiance map), they seem to be always rendered "hard", so are their highlights, they look like sharp white pixels without any smoothing to their borders. In an animation you see an evident and disturbing flickering like white spots that are dancing.
I assume this is because the ies-light is like a light source emitting from a point that has no dimension like an area light.
Does anybody have a solution that is different from the following?
-clamping the images so that it doesn't contain hdr-information anymore
-exclude the glasses from the ies-light-source
-decrease the level of highlight glossiness (from 1.0 to 0.95 for example).
Thank you very much
Robert
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