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flickering highlights of ies-lights in high glossy reflecting and refracting surfaces

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  • flickering highlights of ies-lights in high glossy reflecting and refracting surfaces

    Dear all,

    since last year I have spotted some problems with renderings when I use ies-lights together with materials like glass, chrome and other high glossy materials. In still images it occurs as well but is not so evident. Since ies-lights cannot be part of the irradiance map (store with irradiance map), they seem to be always rendered "hard", so are their highlights, they look like sharp white pixels without any smoothing to their borders. In an animation you see an evident and disturbing flickering like white spots that are dancing.
    I assume this is because the ies-light is like a light source emitting from a point that has no dimension like an area light.
    Does anybody have a solution that is different from the following?

    -clamping the images so that it doesn't contain hdr-information anymore
    -exclude the glasses from the ies-light-source
    -decrease the level of highlight glossiness (from 1.0 to 0.95 for example).

    Thank you very much

    Robert
    Robert

    Max, VRay, Fusion:

    https://www.youtube.com/watch?v=g5fSLrVzpxg
    https://www.youtube.com/watch?v=bpmJgTb_9Ro

  • #2
    Can you post some images or animations to show the problem?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Dear Vlado,

      sorry for the long time of no reply. Have been off for some weeks and had projects.

      Here is a screenshot of the white spots. If I look at them in the frame buffer, I often see high values of hdr-intensity on these pixels, while they are not smoothed against the background. In animations they are dancing, not being fixed to a place. Clamping the hdr-image in color settings of vray helps, but this is not what i want due to color corrections after the rendering.

      Best regards

      Robert

      Click image for larger version

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      Robert

      Max, VRay, Fusion:

      https://www.youtube.com/watch?v=g5fSLrVzpxg
      https://www.youtube.com/watch?v=bpmJgTb_9Ro

      Comment


      • #4
        Dear all, since an animation better shows the problems, I have here an animation showing the flickering highlights. Did anybody have the same problems? It seems to occur just with ies-lights.

        Best regards

        Robert Reimann

        http://kgh.untergrund.net/renderartefact.gif
        Robert

        Max, VRay, Fusion:

        https://www.youtube.com/watch?v=g5fSLrVzpxg
        https://www.youtube.com/watch?v=bpmJgTb_9Ro

        Comment


        • #5
          Unfortunately it's a tough problem to solve as the IES light does not have a geometric shape in rendering at the moment; you could disable speculars from the IES light and put a self-illuminated plane for the reflections, or else use a VRayLight.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Thank you much, Vlado. My former workaround was to increase the highlight glossiness of the materials to avoid the flickering but this is not so perfect since the material is changed.

            Best regards

            Robert
            Robert

            Max, VRay, Fusion:

            https://www.youtube.com/watch?v=g5fSLrVzpxg
            https://www.youtube.com/watch?v=bpmJgTb_9Ro

            Comment


            • #7
              Dear Vlado, I switched the ies-lights off, and the flicker problem remains. I just have small diffusors illuminating the scene, basically small geometry with a self-illuminating material with pure white and an intensity of 3.0. Is this a sampler issue, that for some frames the pixels occur, for others not? How could I avoid this?

              Thanks

              Robert
              Robert

              Max, VRay, Fusion:

              https://www.youtube.com/watch?v=g5fSLrVzpxg
              https://www.youtube.com/watch?v=bpmJgTb_9Ro

              Comment


              • #8
                How are those diffusers illuminating the scene? Through a VRayLightMtl material with direct illumination enabled?

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  It is a VrayLightMtl without direct illumination enabled. The diffusers are only enabled to see them in the rendering, since the illumination normally comes from the VrayArealights or IES-lights. But for testing, I just used them for illlumination. The pixels are not so strong anymore, but still there.
                  Robert

                  Max, VRay, Fusion:

                  https://www.youtube.com/watch?v=g5fSLrVzpxg
                  https://www.youtube.com/watch?v=bpmJgTb_9Ro

                  Comment


                  • #10
                    In that case, you could make them invisible to reflection/refraction. Other than that, it would take really a lot of AA samples to reduce the flicker.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • #11
                      Yes, you are right, this is what I tried today, so the flicker is gone but the lights are not visible anymore in the refraction.
                      Thanks

                      Robert
                      Last edited by Robert1977; 28-11-2011, 01:53 PM.
                      Robert

                      Max, VRay, Fusion:

                      https://www.youtube.com/watch?v=g5fSLrVzpxg
                      https://www.youtube.com/watch?v=bpmJgTb_9Ro

                      Comment

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