After rendering a shademap pass, my main renderpass with both cameras appears to be not loading the shadepass for the render elements.
In the image attached, you can see the global illumination pass on the right for the shademap prepass. Once this has rendered I change the stereo helper from "render shademap" to "use shademap". The result is what you can see on the left. It appears the stereo helper isn't using the correct values for the global illumination render element, but where vray is calculating the parts not stored in the shademap the global illumination render element is showing the correct values.
Am I doing something wrong? Most of my settings are at default, ie reuse=1.0. No AA. GI is using the saved IRmap.
Any help appreciated!
Cheers
p.
In the image attached, you can see the global illumination pass on the right for the shademap prepass. Once this has rendered I change the stereo helper from "render shademap" to "use shademap". The result is what you can see on the left. It appears the stereo helper isn't using the correct values for the global illumination render element, but where vray is calculating the parts not stored in the shademap the global illumination render element is showing the correct values.
Am I doing something wrong? Most of my settings are at default, ie reuse=1.0. No AA. GI is using the saved IRmap.
Any help appreciated!
Cheers
p.
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