As the title says, I have problem making it work, it just can show 1 texture in render time ( the other textures show as a flat blue color! ) , my work flow is good since it work with the vray mat and even as a blend map in the Vraymatblend. I put in the unwrap 4 different uvgroup by moving them of 1 in each different cadran, so I can extract more map on the same mesh in Zbrush, the only problem I have, is with the sss2!! by the way I use max2012.
Edit : I did a test in max2011 of the same scene (saved a version for max2011, the skinning is scraped.... ) but it seems to work well in max2011, so is it Vray the problem or again shitty max bugged? really tired of those bugs in max..........
Someone have an idea to make it work??
Edit : I did a test in max2011 of the same scene (saved a version for max2011, the skinning is scraped.... ) but it seems to work well in max2011, so is it Vray the problem or again shitty max bugged? really tired of those bugs in max..........
Someone have an idea to make it work??
Comment