So we use the VRay Sun-Sky combination a lot to light our outdoor scenes, but many times the VRay physical cam is not convenient to use. Rendering from a perspective viewport to test materials or models results in a blown out scene, so we typically scale back the lighting so that we can use standard cameras. An intensity value of 0.02 is a good rough value. We have noticed some problems with using a reduced value in past scenes, for example the sky renders out way too dark, and pre-rigged lights designed for the physical cam are way to bright and need scaling down. I was thinking that instead of reducing the intensity of the sun, that we could modify the Bright Multiplier in the Color Mapping section. We actually rendered a few projects with the Bright Multiplier method and it worked out fairly well. I just tried this approach on my current project and got a surprise. Anyone seen this glowing negative shadow effect before? Here's three renders: (in case it's not obvious, the problem is with the third image, under the bridge)
VRay Sun 1.0, VRay Physical Cam, Bright Mult 1.0
VRay Sun 0.02, Standard Cam, Bright Mult 1.0
VRay Sun 1.0, Standard Cam, Bright Mult 0.02
VRay 1.50 SP5
Adaptive DMC 1 3
Light Cache 1000
Irradiance -3 -1, 20 Hsph, 30 Interp
VRay Sun 1.0, VRay Physical Cam, Bright Mult 1.0
VRay Sun 0.02, Standard Cam, Bright Mult 1.0
VRay Sun 1.0, Standard Cam, Bright Mult 0.02
VRay 1.50 SP5
Adaptive DMC 1 3
Light Cache 1000
Irradiance -3 -1, 20 Hsph, 30 Interp
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