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  • Glowing negative shadows

    So we use the VRay Sun-Sky combination a lot to light our outdoor scenes, but many times the VRay physical cam is not convenient to use. Rendering from a perspective viewport to test materials or models results in a blown out scene, so we typically scale back the lighting so that we can use standard cameras. An intensity value of 0.02 is a good rough value. We have noticed some problems with using a reduced value in past scenes, for example the sky renders out way too dark, and pre-rigged lights designed for the physical cam are way to bright and need scaling down. I was thinking that instead of reducing the intensity of the sun, that we could modify the Bright Multiplier in the Color Mapping section. We actually rendered a few projects with the Bright Multiplier method and it worked out fairly well. I just tried this approach on my current project and got a surprise. Anyone seen this glowing negative shadow effect before? Here's three renders: (in case it's not obvious, the problem is with the third image, under the bridge)

    VRay Sun 1.0, VRay Physical Cam, Bright Mult 1.0
    Click image for larger version

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    VRay Sun 0.02, Standard Cam, Bright Mult 1.0
    Click image for larger version

Name:	LightingTest_LightMult.jpg
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    VRay Sun 1.0, Standard Cam, Bright Mult 0.02
    Click image for larger version

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    VRay 1.50 SP5
    Adaptive DMC 1 3
    Light Cache 1000
    Irradiance -3 -1, 20 Hsph, 30 Interp
    Last edited by rcollett; 21-10-2011, 02:48 PM.
    =======================
    Ray Collett - Design Visualization Specialist
    WSP USA - Visualization and Data Intelligence
    Visualization & Data Intelligence Portfolio (vizportfolio.com)
    =======================

  • #2
    I dont have an answer to your current problem.

    But, but with VRay 2.0 you can render a perspective view and still use your correct vraysun and vraycamera settings. It has a exposure control for viewports and standard cameras, to name just 1 cool new feature. Maybe consider upgrading in the near future? This will solve many of your issues with messing with sun intensity and multipliers etc
    Kind Regards,
    Morne

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    • #3
      Instead of decreasing the light intensity, you can activate Vray Exposure Control and render any viewport without any problem.
      for my blog and tutorials:
      www.alfasmyrna.com

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      • #4
        You need to change both the bright and dark multipliers; if you reduce just the bright multiplier, you might get color inversion (which is in fact, what you are getting). Another option is to use Reinhard color mapping - then you only need to change the single multiplier value.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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