Originally posted by cubiclegangster
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even with very less mesh file size is huge!
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Originally posted by MoonDoggie View Postdid you do any calculations with the physics stuff?
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I'm having this problem all of a sudden, but with 2012. I can't seem to find the reactor tab - but I think reactor has been replaced now in Max? I also tried running the command from lxgrunger but it didn't seem to help.
I found a maxscript on the Area from Max9 for clearing out track notes but that didn't cut it either.
I have opened two totally different scenes and saved them and they have both jumped 4-10X their size. Very annoying - any other suggestions or directions to do something like the reactor clearing stuff in 2012?
Tks /b
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Hello simmsimaging,
yes, max 2012 don't has reactor. Some Autodesk and Havoc license question if I remember correctly. But now they want to use physx.
Anyway, I've the same problem. And my two solutions are:
while (numNoteTRacks TrackViewNodes.Max_MotionClip_Manager > 0) do deleteNoteTrack TrackViewNodes.Max_MotionClip_Manager (getNoteTrack TrackViewNodes.Max_MotionClip_Manager 1)
Or: FILE -> NEW -> Keep Object and Hierarchy
Bye
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Colin, use this script: life saver!
http://www.scriptspot.com/3ds-max/scripts/cleaner
Check your old file and see how many Notes and/or Reactor collision you have
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Originally posted by simmsimaging View PostI'm having this problem all of a sudden, but with 2012. I can't seem to find the reactor tab - but I think reactor has been replaced now in Max? I also tried running the command from lxgrunger but it didn't seem to help.
edit: good script for cleaning notes!
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