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Go to utilities, click on the reactor tab, go to collisions and clear them.
if you merge anything from that file (material/object) it'll bring all the collisions with it again. and again, every time you do it. if you've done a lot of merging from infected files it can build up and spread pretty easily.
THANKS!!! you made my day.. new addition to my knowledge! it was some reactor calculation.. on clicking "Clear" button in reactor file size is normal now.. files which were ok earlier, reactor "Clear" button was inactive. SO pretty clear it was some calculations.. Thank you once again!
I'm having this problem all of a sudden, but with 2012. I can't seem to find the reactor tab - but I think reactor has been replaced now in Max? I also tried running the command from lxgrunger but it didn't seem to help.
I found a maxscript on the Area from Max9 for clearing out track notes but that didn't cut it either.
I have opened two totally different scenes and saved them and they have both jumped 4-10X their size. Very annoying - any other suggestions or directions to do something like the reactor clearing stuff in 2012?
Hello simmsimaging,
yes, max 2012 don't has reactor. Some Autodesk and Havoc license question if I remember correctly. But now they want to use physx.
Anyway, I've the same problem. And my two solutions are:
while (numNoteTRacks TrackViewNodes.Max_MotionClip_Manager > 0) do deleteNoteTrack TrackViewNodes.Max_MotionClip_Manager (getNoteTrack TrackViewNodes.Max_MotionClip_Manager 1)
I'm having this problem all of a sudden, but with 2012. I can't seem to find the reactor tab - but I think reactor has been replaced now in Max? I also tried running the command from lxgrunger but it didn't seem to help.
It's a different problem - I tested with an old infected reactor file, opened in 2012 then saved over the same version and it cleared all the collision data on it's own.
edit: good script for cleaning notes!
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