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  • #16
    Originally posted by cubiclegangster View Post
    Go to utilities, click on the reactor tab, go to collisions and clear them.

    if you merge anything from that file (material/object) it'll bring all the collisions with it again. and again, every time you do it. if you've done a lot of merging from infected files it can build up and spread pretty easily.
    THANKS!!! you made my day.. new addition to my knowledge! it was some reactor calculation.. on clicking "Clear" button in reactor file size is normal now.. files which were ok earlier, reactor "Clear" button was inactive. SO pretty clear it was some calculations.. Thank you once again!
    Prateek Vishwa
    sigpic
    www.prateekvishwa.com
    https://www.facebook.com/pages/PVDS/161239543925007

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    • #17
      Originally posted by MoonDoggie View Post
      did you do any calculations with the physics stuff?
      You was right Colin, It was some physics calculations.. which i never did.. probably i merged something from infected files..
      Prateek Vishwa
      sigpic
      www.prateekvishwa.com
      https://www.facebook.com/pages/PVDS/161239543925007

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      • #18
        I'm having this problem all of a sudden, but with 2012. I can't seem to find the reactor tab - but I think reactor has been replaced now in Max? I also tried running the command from lxgrunger but it didn't seem to help.

        I found a maxscript on the Area from Max9 for clearing out track notes but that didn't cut it either.

        I have opened two totally different scenes and saved them and they have both jumped 4-10X their size. Very annoying - any other suggestions or directions to do something like the reactor clearing stuff in 2012?

        Tks /b
        Brett Simms

        www.heavyartillery.com
        e: brett@heavyartillery.com

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        • #19
          Hello simmsimaging,
          yes, max 2012 don't has reactor. Some Autodesk and Havoc license question if I remember correctly. But now they want to use physx.
          Anyway, I've the same problem. And my two solutions are:

          while (numNoteTRacks TrackViewNodes.Max_MotionClip_Manager > 0) do deleteNoteTrack TrackViewNodes.Max_MotionClip_Manager (getNoteTrack TrackViewNodes.Max_MotionClip_Manager 1)

          Or: FILE -> NEW -> Keep Object and Hierarchy

          Bye
          www.francescolegrenzi.com

          VRay - THE COMPLETE GUIDE - The book
          Corona - THE COMPLETE GUIDE - The book


          --- FACEBOOK ---

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          • #20
            Thanks Cecofuli, needed this right now.
            Colin Senner

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            • #21
              Colin, use this script: life saver!

              http://www.scriptspot.com/3ds-max/scripts/cleaner

              Check your old file and see how many Notes and/or Reactor collision you have
              www.francescolegrenzi.com

              VRay - THE COMPLETE GUIDE - The book
              Corona - THE COMPLETE GUIDE - The book


              --- FACEBOOK ---

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              • #22
                Perfect, thanks for the link.
                Colin Senner

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                • #23
                  Originally posted by simmsimaging View Post
                  I'm having this problem all of a sudden, but with 2012. I can't seem to find the reactor tab - but I think reactor has been replaced now in Max? I also tried running the command from lxgrunger but it didn't seem to help.
                  It's a different problem - I tested with an old infected reactor file, opened in 2012 then saved over the same version and it cleared all the collision data on it's own.
                  edit: good script for cleaning notes!

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                  • #24
                    An alternative script from a colleague.
                    http://www.scriptspot.com/3ds-max/scripts/cleanuptools

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                    • #25
                      Thanks Samuel, will check it out.
                      Colin Senner

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