I'm working in 1.5 and I've noticed a weird thing...
If I assign a FastSSS2 material to a sphere and give it a specular/reflection highlight and sit that sphere in from of a mirror object, the reflection in the mirror shows no specularity on the sphere. The reflected image of the sphere looks like it's made of chalk (i.e. very flat).
I'm rendering with normal settings (Lightcache + Irradiance Map) ... but if I render with PPT setting (using SolidRocks) I can get the specular highlight to show up in the mirror relfection.
VrayMats do not seem to have this problem. But if I ad a VRayMat as a transparent reflective coating to a base FastSSS2 material (using a VrayBlendMtl) it will kill the specular reflection component of the VrayMat in the mirror.
One other thing - I can see the specular component during the lightcache build of the render - but it seems to get killed during the Irradiance Map phase.
Any ideas?
If I assign a FastSSS2 material to a sphere and give it a specular/reflection highlight and sit that sphere in from of a mirror object, the reflection in the mirror shows no specularity on the sphere. The reflected image of the sphere looks like it's made of chalk (i.e. very flat).
I'm rendering with normal settings (Lightcache + Irradiance Map) ... but if I render with PPT setting (using SolidRocks) I can get the specular highlight to show up in the mirror relfection.
VrayMats do not seem to have this problem. But if I ad a VRayMat as a transparent reflective coating to a base FastSSS2 material (using a VrayBlendMtl) it will kill the specular reflection component of the VrayMat in the mirror.
One other thing - I can see the specular component during the lightcache build of the render - but it seems to get killed during the Irradiance Map phase.
Any ideas?
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