Hello,
I try to render an animation where the camera and objects are moving (fractured geometry, but not animated in that frame), so I use the camerapath-option for the lightcache.
I don't get the usual splotches, you'll get with standard lightcache and Irr-Map. But I get these black splotches:
There are no overlapping faces, the splotches stay at the same position, when I look closer the splotches are on some fractured parts of the geometry.
BUT: As you can see, with the standard-settings (without campath) it's rendering perfectly (through the whole animation)
The second problem is the missing reflections on the glass, but it's not that important for the animation.
Some ideas?
Uli
I try to render an animation where the camera and objects are moving (fractured geometry, but not animated in that frame), so I use the camerapath-option for the lightcache.
I don't get the usual splotches, you'll get with standard lightcache and Irr-Map. But I get these black splotches:
There are no overlapping faces, the splotches stay at the same position, when I look closer the splotches are on some fractured parts of the geometry.
BUT: As you can see, with the standard-settings (without campath) it's rendering perfectly (through the whole animation)
The second problem is the missing reflections on the glass, but it's not that important for the animation.
Some ideas?
Uli
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