Hello, i'm doing renderings/previz on an archi project with RT GPU.
All is running fine, except one object : the fences. When i unhide it, RT just stops caused by memory allocation failure. i'm on GTX 580 with 3GB.
it's a simple object (41 000 polys) , with simple Vray material, made of meshed splines, then scattered with railclone (demo), then collapsed into editable mesh.
i've tried reset xform on it, but no luck : this object just stops RT, whatever if it's in CPU or GPU mode.
Of course it works fine with regular Vray render.
here's a link to download the object : http://www.subburb.com/echange/fence_RT_Problem.zip
Hope it'll help to find what's wrong
All is running fine, except one object : the fences. When i unhide it, RT just stops caused by memory allocation failure. i'm on GTX 580 with 3GB.
it's a simple object (41 000 polys) , with simple Vray material, made of meshed splines, then scattered with railclone (demo), then collapsed into editable mesh.
i've tried reset xform on it, but no luck : this object just stops RT, whatever if it's in CPU or GPU mode.
Of course it works fine with regular Vray render.
here's a link to download the object : http://www.subburb.com/echange/fence_RT_Problem.zip
Hope it'll help to find what's wrong

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