Hello Vlado
Maybe this is a wishlist...
I notice that mipmap is OFF in blurry reflections to speedup rendering.
You don't notice anything with normal size object, but I'm only working with manufactured objects smaller than 40mm.. ans when you set glossy reflection to 0.99 to 0.98 you can see that mipmap is off.
Is-it possible to add a "per shader option", in the option Tab, to turn ON mipmap in blurry reflection ?
Do you think it's possible to get a fix easily?
Best regards.
Maybe this is a wishlist...
I notice that mipmap is OFF in blurry reflections to speedup rendering.
You don't notice anything with normal size object, but I'm only working with manufactured objects smaller than 40mm.. ans when you set glossy reflection to 0.99 to 0.98 you can see that mipmap is off.
Is-it possible to add a "per shader option", in the option Tab, to turn ON mipmap in blurry reflection ?
Do you think it's possible to get a fix easily?
Best regards.
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