Hi,
I have an exterior scene where the building is far in the distance. Some 100 metres away from the camera. I am rendering a 5k image, on the exterior of the building there are light leaks from the interior lights in the building. I am using IR + LC and I ahve tried various methods to try and eliminate the problem.
I have set the shadow bias of each interior light to 0.001mm, turned on detail enhancement and set the scale to world, 100mm radius and a subdivs multiplier of 0.5. The IR settings HSph subdivs 70, interp samples 30. Check sample visibility is on. LC is 1500 subdivs with 150mm world scale.
I am running out of options and I am not sure what settings would suffice for this type of scene as the building is so far away from the camera.
Thanks!
I have an exterior scene where the building is far in the distance. Some 100 metres away from the camera. I am rendering a 5k image, on the exterior of the building there are light leaks from the interior lights in the building. I am using IR + LC and I ahve tried various methods to try and eliminate the problem.
I have set the shadow bias of each interior light to 0.001mm, turned on detail enhancement and set the scale to world, 100mm radius and a subdivs multiplier of 0.5. The IR settings HSph subdivs 70, interp samples 30. Check sample visibility is on. LC is 1500 subdivs with 150mm world scale.
I am running out of options and I am not sure what settings would suffice for this type of scene as the building is so far away from the camera.
Thanks!
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