Hi all
I have a LWF scene that is taking very long to render and is very noisy at 720p. I added a whole bunch of RenderElements to get to the bottom of it. So almost all the elements are nice and smooth Except for the VRayReflection and VRayShadow elements. The VRayReflection Element is VERY noisy. Whats' the best route to clean it up? Simply add more subdivs in the reflection part of the materials? Or is there another way with maybe dmc and dmc sampler to do it?
My current settings:
reflection subdivs on materials vary between 16 and 64 (which is already high)
Scene lit with only 3 cove lights with VRayLightMTL multiplier 3, compensate camera exposure ticked, direct illum ON and 128 subdivs
Adaptice DMC: 2, 32, 0.005 thresh UNTICKED
IRMap: Medium Preset with HS subdivs 50 and Inter samples 40. Detail Enhancement on and Check sample visibility ticked
Light cache 1000, 0,02, prefilter ticked on 10, interp samples 10, use light cache for glossy rays TICKED
DMC Sampler: adaptive 1 thershold 0.005
It takes 4 X i7 pc's 2 hours to render 1 frame with DR at 720p!!!
Any hints?
GI Element has very minor minute noise hardly visible
EDIT: Max 2012 scene file dmc.zip attached a bit further down in this thread at post no 8
EDIT2: Max 2011 scene file just 2 posts below that at post no 10
I have a LWF scene that is taking very long to render and is very noisy at 720p. I added a whole bunch of RenderElements to get to the bottom of it. So almost all the elements are nice and smooth Except for the VRayReflection and VRayShadow elements. The VRayReflection Element is VERY noisy. Whats' the best route to clean it up? Simply add more subdivs in the reflection part of the materials? Or is there another way with maybe dmc and dmc sampler to do it?
My current settings:
reflection subdivs on materials vary between 16 and 64 (which is already high)
Scene lit with only 3 cove lights with VRayLightMTL multiplier 3, compensate camera exposure ticked, direct illum ON and 128 subdivs
Adaptice DMC: 2, 32, 0.005 thresh UNTICKED
IRMap: Medium Preset with HS subdivs 50 and Inter samples 40. Detail Enhancement on and Check sample visibility ticked
Light cache 1000, 0,02, prefilter ticked on 10, interp samples 10, use light cache for glossy rays TICKED
DMC Sampler: adaptive 1 thershold 0.005
It takes 4 X i7 pc's 2 hours to render 1 frame with DR at 720p!!!
Any hints?
GI Element has very minor minute noise hardly visible
EDIT: Max 2012 scene file dmc.zip attached a bit further down in this thread at post no 8
EDIT2: Max 2011 scene file just 2 posts below that at post no 10
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