PLEASE DELETE THIS THREAD I WAS BEING A MUPPET.
i often use the "use irradiance map" tickbox in vray materials to do per-frame gi on small moving objects in my scene (people/cars/doors etc)
and it works well..
however in this particular scenario i have a door that has the same beige material as the surrounding walls.
ive noticed that the door renders much darker than the surrounding walls.
im using imap/lightcache for the whole scene.
my understanding is that the "use irradiance map" tickbox basically forces the objects with that material to use brute force for their primary bounces, and i can say with some certainty that this is the case, as ive used it for this purpose many times.
what i dont understand is why it should lead to darker gi than the elements with the irradiance map on?
they (imap and bf) are both taking their lighting values from the same lightcache, and i dont have any funny multipliers on any of the geometry.
please help!! is this a bug?
i often use the "use irradiance map" tickbox in vray materials to do per-frame gi on small moving objects in my scene (people/cars/doors etc)
and it works well..
however in this particular scenario i have a door that has the same beige material as the surrounding walls.
ive noticed that the door renders much darker than the surrounding walls.
im using imap/lightcache for the whole scene.
my understanding is that the "use irradiance map" tickbox basically forces the objects with that material to use brute force for their primary bounces, and i can say with some certainty that this is the case, as ive used it for this purpose many times.
what i dont understand is why it should lead to darker gi than the elements with the irradiance map on?
they (imap and bf) are both taking their lighting values from the same lightcache, and i dont have any funny multipliers on any of the geometry.
please help!! is this a bug?
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