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VrayIlluminance shows wrong result if material is completely black

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  • VrayIlluminance shows wrong result if material is completely black

    Dear all,

    we are just making a test with the VrayIlluminance Render Element. Illuminance is the light that is emit from a light source before it is absorbed or bounced back by a material, while luminance is the light after it has been absorbed/reflected by a surface, so far my understanding.
    When I have a material of rgb 0 0 0 in diffuse and reflection, the illuminance seems to be completely absorbed, while it remains constant at all material adjustments different from black. See attached picture. Is this maybe an error?

    Best regards

    Robert

    Click image for larger version

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    Robert

    Max, VRay, Fusion:

    https://www.youtube.com/watch?v=g5fSLrVzpxg
    https://www.youtube.com/watch?v=bpmJgTb_9Ro

  • #2
    It is a limitation currently; as you see when the material gets darker, V-Ray puts less and less samples on it (it becomes noisier). In the limit when the material is black, V-Ray does not evaluate the lighting on that material at all.

    Out of curiosity, when would you need to use a perfectly black material, as it is not physically accurate in the first place?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Dear Vlado,

      you are completely right, we wouldn't use a completely black material. I was just curious why it is like that. And we also saw the less samples in darker materials. Its good to understand how the engine works with putting less samples in that area.
      Beside of that, I am also curious how i can use vray for a really good approximation of illuminance and tell the customer that the materials vray uses are physically accurate by about 80-90% if correctly adjusted. Do you know if there is a difference in the materials simulation between lets say Integra Specter or Inspire and Vray? Specter uses materials which say they have an reflective amount of maybe 30% and works with spectral colors, while vray uses the rgb model in materials to represent diffuse and reflective amount. From my biasedpoint of view - because i like vray so much - i would say there is no big difference. What do you think?

      Best regards

      Robert
      Robert

      Max, VRay, Fusion:

      https://www.youtube.com/watch?v=g5fSLrVzpxg
      https://www.youtube.com/watch?v=bpmJgTb_9Ro

      Comment


      • #4
        Dear Vlado,

        is it possible somehow to show the Luminance with Vray as well? Right now we have Illuminance, but Luminance would be great to see the influence of the materials. I know this is possible with Max Scanline or Mental Ray, but I don't want to use them.

        Best regards

        Robert
        Robert

        Max, VRay, Fusion:

        https://www.youtube.com/watch?v=g5fSLrVzpxg
        https://www.youtube.com/watch?v=bpmJgTb_9Ro

        Comment


        • #5
          It is possible to measure the Luminance by using VrayLightMeter:
          http://www.spot3d.com/vray/help/200R...lightmeter.htm
          Svetlozar Draganov | Senior Manager 3D Support | contact us
          Chaos & Enscape & Cylindo are now one!

          Comment


          • #6
            The light meter is also about illuminance unfortunately. However in 3ds Max Design, you can use the Lighting Analysis render element which supports luminance, I believe.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Dear Vlado,

              with Max standard renderer (or Mental Ray, I don't know anymore), one can show both luminance and illuminance in Rendering -> Environment -> Pseudo Color Exposure Control. There you can switch between both luminance and illuminance. But this is not supported by the vray renderer.
              Also you have the render elements "Luminance HDR Data" and "Illuminance HDR Data", but I haven't tested them yet, and don't know if they work with Scanline or Mental Ray.

              Best regards

              Robert
              Robert

              Max, VRay, Fusion:

              https://www.youtube.com/watch?v=g5fSLrVzpxg
              https://www.youtube.com/watch?v=bpmJgTb_9Ro

              Comment


              • #8
                Originally posted by Robert1977 View Post
                with Max standard renderer (or Mental Ray, I don't know anymore), one can show both luminance and illuminance in Rendering -> Environment -> Pseudo Color Exposure Control. There you can switch between both luminance and illuminance. But this is not supported by the vray renderer.
                No, it is not supported. That's why I suggested the Lighting analysis overlay which works fine.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  Hi Vlado,

                  and this lighting analysis overlay is part of Max 2012 design but not 2009?Ok, will have a look at it tomorrow. Thanks for this!

                  Robert
                  Robert

                  Max, VRay, Fusion:

                  https://www.youtube.com/watch?v=g5fSLrVzpxg
                  https://www.youtube.com/watch?v=bpmJgTb_9Ro

                  Comment

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