Hi there,
- I am using VrayPhys Cam, plus DOF, Bokeh and MB.
- I don't use GI, just a few simple vray lights with hdr maps.
- cam is animated, objects are animated.
And I realize that noise is all over the place - especially in the glossy reflections.
I know that the hdr maps in the lights are resulting in extreme noisy shadows, but even if I am getting rid of them and if I crank up the noise threshold.
All that doesn't really help, and I don't want to bang the render time into the nirvana.
I know that we had already many threads about noise and flicker issues.
But I never found anything specific for that combination.
So what are your thoughts when using physCam, DOF, Beokeh and MB in 3d ?
How do you deal with that to be noise free ?
thx for any thoughts and hints !
- I am using VrayPhys Cam, plus DOF, Bokeh and MB.
- I don't use GI, just a few simple vray lights with hdr maps.
- cam is animated, objects are animated.
And I realize that noise is all over the place - especially in the glossy reflections.
I know that the hdr maps in the lights are resulting in extreme noisy shadows, but even if I am getting rid of them and if I crank up the noise threshold.
All that doesn't really help, and I don't want to bang the render time into the nirvana.
I know that we had already many threads about noise and flicker issues.
But I never found anything specific for that combination.
So what are your thoughts when using physCam, DOF, Beokeh and MB in 3d ?
How do you deal with that to be noise free ?
thx for any thoughts and hints !
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