Not sure why this happens. If I calculate the IR map during the render, the final buckets render relatively quickly. When I calculate a IR map for a camera fly-through and then try to render using the saved map it is impossibly slow, like, can't even get through one frame or even 25% of it. The size of the IR map isn't that big, only 14mb. I have scatter GI turned on, and if I turn it off, using the saved IR map works fine. Also, using a pre-saved LC works fine, its just the irradience map that seems to be the problem.
Any suggestions? I have Max 2012, Vray 2.10.01
Any suggestions? I have Max 2012, Vray 2.10.01
Comment