Nice you got it sorted! It's annoying when the crash pattern is so complex that you can't see any logic too it. Especially close to deadline. :X
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VRay for 2013 crash. The same file in max 2011 no!
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Ehh.. you are 100% right! Thank a lot windowlicker for your support ^____^
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Mmm... I had the same problem with an old, old file (of two years ago). But after this experience, the first thing I did, it was check all the shaders and see if there was some Normal Bum Map! Found!After, no crash! Vlado, I don't know if you have time, but.. Is there "one click solution" to delete or replace the Normal Bum Map with VRayNormal Map?Last edited by cecofuli; 02-10-2012, 12:54 PM.
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Oh, thank you )) . Or next week, I don't need so soon. But yes, this script can be very useful for all VRay users.
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Mmm.. I used Modifier Modifier Zorb because I had the same crash tonight. During the rendering, without any warning, 3ds max crash.
With this tool (veeeery slow with complex scenes like mine) I can see all the maps inside the max files. Normal Bump are not in any shader
So, I don't know where is the problem... I'm starting to think some hardware problem in the main WS... OC or Bad RAM.
Now I trying with BB rendering.. tell me good luck. Anyway, the script will be useful Vlado ^__^
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Mmm.. I used Modifier Zorb script because I had the same crash tonight. During the rendering, without any warning, 3ds max crash.
With this tool (veeeery slow with complex scenes like mine) I can see all the maps inside the max files. Normal Bump are not in any shader
So, I don't know where is the problem... I'm starting to think some hardware problem in the main WS... OC or Bad RAM.
Tell me good luck, because I don't know to do. Again, try with one layer at time and rendering etc... Anyway, the script will be useful Vlado ^__^
If I'll have the dump file, I send you.
EDIT: I reduce the OC (from 4.0 to 3.9 ) also I remove from the main WS the side cover = (-9°C) Now I think it's better. Cross the fingersLast edited by cecofuli; 02-10-2012, 05:07 PM.
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Guys,
Here is a script to swap out the normal maps with vray ones.
for nm in getclassinstances Normal_Bump do
(
local newmap = vraynormalmap()
newmap.normal_map = nm.normal_map
replaceinstances nm newmap
)
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Ok, again, after one day of debugging and x1000 crash. I found the problem.
It was in a car VRayProxy model. When I hide this layer, we don't have any crash.
Now we start to render our anim. I will tell you if you'll have new crash ( I hope no!)
I sent to Vlado the max file with only the Proxy+shader. It's a commercial model.Last edited by cecofuli; 03-10-2012, 08:20 AM.
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UP: Two of the car models was create with Point cloud. I recreate the .vrmesh without point cloud and now we don't have any crash. Cross the fingers...
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you have to love real production...nothing ever works like you hope!Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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You are 100%. and this is the reason why I wont to put here my experience.
With my problems, you can solve your problems ^___^
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well for some of my own and some of your reasons I don't work in 3ds max anymoreDmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Mmm... I think every software has its problems and defects. In my case: VRayproxy with Normal Bum map and Point clouds.
Yes, Max has many problem, sometimes very stupid problems or annoying bug.
For example, in max 2013, we cannot modify the view grid Intensity by Custom user interface, but only editing with notepad MaxStartUI.
Or, after some hours (I'm optimistic. Usually it crashes before ^__^ ) I must close and open max because Nitrous has some degradation in the performance.
UVW editor is veeery slow with mid complex geometry etc..
But we worked many years with max and now our little pipeline, assets, geometry, models, scripts, knowledges, database are based on Max.
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