I'm not sure if I'm being daft, but why shouldn't I be able to have two materials that affect each other using the vrayDistanceTex map? When I try to assign the different objects to the maps I get a "Can't make a circular reference" error.
Surely the shading of each material/object is independent even with a VRayDistanceTex map?
Is this a bug or expected behaviour?
Surely the shading of each material/object is independent even with a VRayDistanceTex map?
Is this a bug or expected behaviour?
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