Does converting an object to a Vray Mesh / proxy cause it to lose its UV mapping?
I have an object that I've converted to a proxy. I want to use that proxy to Render to Texture, but RTT complains that there is no UV mapping and doesn't recognize any of the UV channels that existed on the original model.
Is this a know limitation of the proxy process? Seems like an odd one if it is. Shouldn't the proxy be able to be used in all the same ways as the original object (beyond modifying the proxy itself)?
I have an object that I've converted to a proxy. I want to use that proxy to Render to Texture, but RTT complains that there is no UV mapping and doesn't recognize any of the UV channels that existed on the original model.
Is this a know limitation of the proxy process? Seems like an odd one if it is. Shouldn't the proxy be able to be used in all the same ways as the original object (beyond modifying the proxy itself)?
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