Hi All,
Just doing a little R+D at the moment. Currently working on a scene that is illumiated by a dome light/hdri set up (something we use a lot and the HDRI is our own in house file) basically just testing out rendertime optimisation with differing effects (DOF, BOKEH, materials, lens effects ETC)
It is LWF, irr/lc and it renders really well with sub pixel mapping on, but I am trying to get this to work in full float etc. I have explored fixed v DMC sampling, subdivisions for materials, DOF, etc... AA filters, clamping to 5 or 6 (to limit range) and I just cant get a clean highlight sample...???
here are some other tests with subpixelmapping ( http://www.facebook.com/photo.php?fb...type=1&theater) so this isnt a major issue (just turn subpixelmapping on) however I would like to see if I can get this rendered with the full dynamic range, with the full accurate lens effects etc and no noise.
Just doing a little R+D at the moment. Currently working on a scene that is illumiated by a dome light/hdri set up (something we use a lot and the HDRI is our own in house file) basically just testing out rendertime optimisation with differing effects (DOF, BOKEH, materials, lens effects ETC)
It is LWF, irr/lc and it renders really well with sub pixel mapping on, but I am trying to get this to work in full float etc. I have explored fixed v DMC sampling, subdivisions for materials, DOF, etc... AA filters, clamping to 5 or 6 (to limit range) and I just cant get a clean highlight sample...???
here are some other tests with subpixelmapping ( http://www.facebook.com/photo.php?fb...type=1&theater) so this isnt a major issue (just turn subpixelmapping on) however I would like to see if I can get this rendered with the full dynamic range, with the full accurate lens effects etc and no noise.
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