There is problem, when loading a scene that was done in a previous max version, let's say 2012, the skin shader (sss2) had no specular!
then I tried to recreate it, with a new material, the specular was there, BUT when I put a map in the glossiness, it became full glossy... it's like if it dont take in account the map.. it became full glossy, like if I putted the value at .01 in the gloss.
then I tried to recreate it, with a new material, the specular was there, BUT when I put a map in the glossiness, it became full glossy... it's like if it dont take in account the map.. it became full glossy, like if I putted the value at .01 in the gloss.
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