So again, I'm doing test but I would like a theoretical opinion too.
Also, tests usually end up in 7 hour render estimate so...
Is it better to use MS to fill the area with like 5 million of these single grass objects (29 faces each-instanced of course), or to make a sort of grass bush (with 4396 faces) and 2 million copies of it. Math would suggest a single grass is better, but I'm not sure if vray/MAX/MS like 5 million copies of something.
Also, if Vlado can shed some light on "unloading geometry". When I do these tests I usually fill up memory and get unloading geometry. If I hit cancel then, vray will sometimes continue to unload geometry for as long as 10 minutes. Why does it take so much longer to unload something than to load it?
I set my dynamic memory limit to 5000MB, and have 8GB Ram.
Also, tests usually end up in 7 hour render estimate so...
Is it better to use MS to fill the area with like 5 million of these single grass objects (29 faces each-instanced of course), or to make a sort of grass bush (with 4396 faces) and 2 million copies of it. Math would suggest a single grass is better, but I'm not sure if vray/MAX/MS like 5 million copies of something.
Also, if Vlado can shed some light on "unloading geometry". When I do these tests I usually fill up memory and get unloading geometry. If I hit cancel then, vray will sometimes continue to unload geometry for as long as 10 minutes. Why does it take so much longer to unload something than to load it?
I set my dynamic memory limit to 5000MB, and have 8GB Ram.
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