Hi,
I just discovered, after a while scratching my head, that the MaterialWrapper has priority over Object matte properties.
I.e. I set the objects properties to be matte shadow, but the material applied to the object is in a materialwrapper because of colour bleed and changes to the GI amounts. The materialWrapper did not have the matte properties changed.
Can this be changed, or is there a reason for this? We might want to make GI override changes in the material and still use the object properties. An example would be traffic rendered as a pass in a MS environment - select all traffic, change MS settings, but if some have materialwrapper's they will ignore it.
Thanks,
Mark
I just discovered, after a while scratching my head, that the MaterialWrapper has priority over Object matte properties.
I.e. I set the objects properties to be matte shadow, but the material applied to the object is in a materialwrapper because of colour bleed and changes to the GI amounts. The materialWrapper did not have the matte properties changed.
Can this be changed, or is there a reason for this? We might want to make GI override changes in the material and still use the object properties. An example would be traffic rendered as a pass in a MS environment - select all traffic, change MS settings, but if some have materialwrapper's they will ignore it.
Thanks,
Mark
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