Hello,
I have been having some issues using mudbox 2012 max 2012 and V-Ray 2.30.01.
1.I cannot get the color to match from what I create in mudbox to what I render in max. I have tried letting the mtl auto select the alpha but that doesn't work either. It actually looks like the color is washed out, or has a doubled gamma.
2.It looks like I'm getting some UV seams in the displacement, or some type of problem. not sure but it doesn't look right.
3.Generally the objects assets (sculpt / bmp / norm / displ ) look muted compared to what I do in MB.
I have attached a screen from MB and a render from max with my PTex MTL setting. I have followed the small tutorial that Vlado wrote but it does't seem to help.
I could be off in a number of areas so any pointers or help would be great.
I have been having some issues using mudbox 2012 max 2012 and V-Ray 2.30.01.
1.I cannot get the color to match from what I create in mudbox to what I render in max. I have tried letting the mtl auto select the alpha but that doesn't work either. It actually looks like the color is washed out, or has a doubled gamma.
2.It looks like I'm getting some UV seams in the displacement, or some type of problem. not sure but it doesn't look right.
3.Generally the objects assets (sculpt / bmp / norm / displ ) look muted compared to what I do in MB.
I have attached a screen from MB and a render from max with my PTex MTL setting. I have followed the small tutorial that Vlado wrote but it does't seem to help.
I could be off in a number of areas so any pointers or help would be great.
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