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  • Render To Texture Problem

    Hi there,

    I am uring Render To Texture and trying to render the VrayDiffuseFilter of an unwrapped mesh.
    There are artefacts on the render. I tried multiple times but it always renders strange.
    Other than this, there seems to be also some kind of shading on the image though it is the VrayDiffuseFİlterMap.


    I render to MFB. Couldn't find a way to render to VFB.
    GI is off.
    There are the only default lights in the scene.
    Shadows are off from the Global Switches.

    Is this a known issue?
    Or am I doing something wrong?
    for my blog and tutorials:
    www.alfasmyrna.com

  • #2
    Forgot to wrote:
    Secondary Rays Bias: 0.001
    for my blog and tutorials:
    www.alfasmyrna.com

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    • #3
      its hard to say...do you have overlapping uv's? why can't you render to vray buffer? can you show us an image or post a small scene example?
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

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      • #4
        Thanks for the reply.
        I don't have overlapping uv but for now problem is solved.I just don't need to render to texture for that object.
        I don't what causes the problem. Strange thing is that I also have artefacts on rendered MFB window but it was saving out fine as a file and artefacts was getting removed. For that texture or mesh, somehow artefactsa appear in saved file as well.
        for my blog and tutorials:
        www.alfasmyrna.com

        Comment

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