@ Vlado : I hadn't got any news from the email I send you so I thought I would post a message here.
Hey there,
I have got a really weird problem with VrayCam when I'm rendering animations with dof, motion blur and bokeh activated.
It looks like all the nodes doesn't understand the dof the same way, and my dof is jumping from foreground to background on random frames, the tilt shift jumps as well when it's activated.
I don't have any problem (even with the tilt shift) when the dof, motion blur and bokeh are off.
I animated the dof with the "specify focus" spinner. I tried to revert back to a targeted cam to specify the dof but that doesn't fix the problem.
It happens only then my camera are changing height (along Z axis).
I always animate my cameras without any target and link the cam to a dummy to create my animations.
I wonder if that's the problem, I'm recreating my animation now with normal key-frames and a targeted cam to try to have it as clean as possible.
If I don't find any solution I will have to render without dof and mb and do it in post but the results are never as good (and it requires a lot of post work, specially if you want to have it clean (different passes and so on)).
I'm just wondering if someone has already had this kind of issue,
I tried to merge back everything to a new scene but it doesn't fix the problem.
I'm using RPManager, I don't know if this could bring in some kind of problem.
Hope you guys could help me out on this one, it really looks like a bug because I don't know what I did wrong.
It wouldn't be fun if I wasn't on a tight deadline either...
Thanks
Stan
Hey there,
I have got a really weird problem with VrayCam when I'm rendering animations with dof, motion blur and bokeh activated.
It looks like all the nodes doesn't understand the dof the same way, and my dof is jumping from foreground to background on random frames, the tilt shift jumps as well when it's activated.
I don't have any problem (even with the tilt shift) when the dof, motion blur and bokeh are off.
I animated the dof with the "specify focus" spinner. I tried to revert back to a targeted cam to specify the dof but that doesn't fix the problem.
It happens only then my camera are changing height (along Z axis).
I always animate my cameras without any target and link the cam to a dummy to create my animations.
I wonder if that's the problem, I'm recreating my animation now with normal key-frames and a targeted cam to try to have it as clean as possible.
If I don't find any solution I will have to render without dof and mb and do it in post but the results are never as good (and it requires a lot of post work, specially if you want to have it clean (different passes and so on)).
I'm just wondering if someone has already had this kind of issue,
I tried to merge back everything to a new scene but it doesn't fix the problem.
I'm using RPManager, I don't know if this could bring in some kind of problem.
Hope you guys could help me out on this one, it really looks like a bug because I don't know what I did wrong.
It wouldn't be fun if I wasn't on a tight deadline either...

Thanks
Stan
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