We have a scene which is being rendered in about 4-5 minutes per frame when rendered in "Single frame" mode (GI being calculated for every frame, IM+LC).
Switching to "Animation (Rendering)" mode slows the render to above 15 minutes per frame.
We have "Interp. frames" set to 2. So 5 maps are being interpolated for every render frame. This seems to be the cause for the slow down. Unfortunately this is necessary to avoid animation flickering.
Setting the "Sample lookup" to "Overlapping" speeds everything up greatly, but the render is a mess (Black splotches everywhere).
What can we do to optimize this setup?
Switching to "Animation (Rendering)" mode slows the render to above 15 minutes per frame.
We have "Interp. frames" set to 2. So 5 maps are being interpolated for every render frame. This seems to be the cause for the slow down. Unfortunately this is necessary to avoid animation flickering.
Setting the "Sample lookup" to "Overlapping" speeds everything up greatly, but the render is a mess (Black splotches everywhere).
What can we do to optimize this setup?
Comment