Im currently working at prime focus with vray for maya and max, im doing some ldev in max on some shaders using a blend material
For each blend i want to add a bump map on them and then plug that blend material into a new blend and then add a bump
This seems to work fine in maya using the vray bump material but in max I have been using the Utility Material from blurbeta and its giving me what i need sofar
But when i come to plug my blurbeta Utility Material with a vrayBlend in to a new vrayBlend and then add a new coat, the base material in that vrayblend doesnt seem
to show up or render
Thanks
For each blend i want to add a bump map on them and then plug that blend material into a new blend and then add a bump
This seems to work fine in maya using the vray bump material but in max I have been using the Utility Material from blurbeta and its giving me what i need sofar
But when i come to plug my blurbeta Utility Material with a vrayBlend in to a new vrayBlend and then add a new coat, the base material in that vrayblend doesnt seem
to show up or render
Thanks
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