sure, there's a stripped down max file attached. the difference between vray rt and standard is quite a thing.
samuel, the bercon maps are great indeed, but we want to keep plugins to a minimum if possible for compatibility reasons. inverted circular cellular sounds interesting, but maybe a bit complicated to produce a smoke map?
i really like the GLSL idea, but must say i am pretty fuzzy about how to go about it, anyone know a good smoke algorithm?
samuel, the bercon maps are great indeed, but we want to keep plugins to a minimum if possible for compatibility reasons. inverted circular cellular sounds interesting, but maybe a bit complicated to produce a smoke map?
i really like the GLSL idea, but must say i am pretty fuzzy about how to go about it, anyone know a good smoke algorithm?

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