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VRay Matte for refl/refr option not working with Mulit/Sub-Object Material

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  • VRay Matte for refl/refr option not working with Mulit/Sub-Object Material

    I am using 3dsMax 2010 64Bit and the latest VRay release. I also tested this with the last nightly release which did not change the results.

    I am rendering only the reflections of a character in the background objects.
    For this I activate in the VRay properties for the background objects the following settings:

    Matte object - active
    Matte for refl/refr - active
    Alpha contribution - "1"

    Now the renderesult is a black background object with only the reflections of my character.
    This works like a charm with a normal single VRay Material.

    As soon as I place the same VRay Material in a Multi/Sub-Object Material, I don't get this reflections and my background object ist pure black.

    Adding an VrayMtlWrapper above this Multi/Sub-Object did not fix this issue.

    I hope this is just a minor bug, because I could really need this feature working with Muli/Sub-Materials.


    Thanks for your time,
    Alex
    Stefan Spatz

    Lead Artist
    Virgin Lands GmbH - Germany
    http://www.virgin-lands.com

  • #2
    plus 1 for this.. a while back i made a wishlist post but i believe this request has been buried.

    http://www.chaosgroup.com/forums/vbu...-all-materials

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    • #3
      Thanks a lot gimiky, haven't found your thread before.
      It's too bad it hasn't made it into a release yet.

      We use Multi/Sub-Object Materials a lot in production and in this case it would be time-consuming to seperate the reflective materials.
      Stefan Spatz

      Lead Artist
      Virgin Lands GmbH - Germany
      http://www.virgin-lands.com

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