I have a glass material done started by the vrayfastsss2 water preset to get light keep inside it. I used a multisubobject material because instanciated geometries and their corrections obliged me to use it.
the only channel gives me this problem that came out into the final rgb channel in splotchiness and visible bucketing is the vrayfastsss2 one.
I tryed to uncheck the DR option I thought could be the cause of the bucketed solution only in some part of the image, when the material reflects itself onto another glass orthogonal to it, but no way the splotches and the bucketing are visible anyway.
global illumination elements was clear
I used BF+LC in those menthioned cases.
I tryed elevated prepass until 1 not solves
I tryed with and without GI option into vrayfastsss2 mat
I increased the image sampler ratio 1/24 used to 1/64. to 1/100 still present splotches
Now I'm trying decreasing clr threshold from 0,004 to 0,002
Thanks in advance
the only channel gives me this problem that came out into the final rgb channel in splotchiness and visible bucketing is the vrayfastsss2 one.
I tryed to uncheck the DR option I thought could be the cause of the bucketed solution only in some part of the image, when the material reflects itself onto another glass orthogonal to it, but no way the splotches and the bucketing are visible anyway.
global illumination elements was clear
I used BF+LC in those menthioned cases.
I tryed elevated prepass until 1 not solves
I tryed with and without GI option into vrayfastsss2 mat
I increased the image sampler ratio 1/24 used to 1/64. to 1/100 still present splotches
Now I'm trying decreasing clr threshold from 0,004 to 0,002
Thanks in advance
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