Hi all
I'm doing an animation with moving objects and VRayPhysCam motion blur and dof. My main object has a glossy reflection colour of 0,0,196 and Refl glossiness of 0.725
I'm using quadratic filter for animation
I tried various settings with various pros cons.
If I set mtl subdivs high like 128 and bf 128 but my dmc on 2,16 I get clean(ish) GI and Reflection channel but my samplerate channel is FULL of red and green so render times goes through the roof.
If I set my DMC to 3, 64 and lower mtl glossy to 32 and bf to 64 I get quicker render times, better sample rate, but my GI and reflection is noisy like crazy.
My average settings with sort of a middle ground is mtl subdivs 32, bf 32, dmc 3,24 then I get about 8 minutes per frame on an old quadcore with 8gb ram BUT it's a bit noisy which may not be that visible in the animation but would be nice to clean things up a bit - PLUS this is just a test scene with some main objects moving, I will still add HUGE LOAD of foilage with forest pack
Ideally I need something that will cap frame time at about 10 to 15 min per final frame including foilage on this specific system - BF + LC and VRayCam motionblur and DOF is a prerequisite. Absolutely can not have ANY flicker with this scene, and ideally as little noise as possible. Yes I know - if it was easy I wouldnt have asked the question
Oh and I have VraySun and Sky with the sun's shadow subdivs pushed up from 3 to 8.
Currently vraycam motblur subdivs is on 8, but the specific noise is not due to motion blur as my cam is linked to the specific object and thus moving with it so not producing any motion blur on that main object
Noise thres etc is default 0.85 and 0.01 (I did get cleaner renders with 0.15 adaptive and 0.01 default noise, but render goes up very high in times)
Comments or Suggestions?
I'm doing an animation with moving objects and VRayPhysCam motion blur and dof. My main object has a glossy reflection colour of 0,0,196 and Refl glossiness of 0.725
I'm using quadratic filter for animation
I tried various settings with various pros cons.
If I set mtl subdivs high like 128 and bf 128 but my dmc on 2,16 I get clean(ish) GI and Reflection channel but my samplerate channel is FULL of red and green so render times goes through the roof.
If I set my DMC to 3, 64 and lower mtl glossy to 32 and bf to 64 I get quicker render times, better sample rate, but my GI and reflection is noisy like crazy.
My average settings with sort of a middle ground is mtl subdivs 32, bf 32, dmc 3,24 then I get about 8 minutes per frame on an old quadcore with 8gb ram BUT it's a bit noisy which may not be that visible in the animation but would be nice to clean things up a bit - PLUS this is just a test scene with some main objects moving, I will still add HUGE LOAD of foilage with forest pack
Ideally I need something that will cap frame time at about 10 to 15 min per final frame including foilage on this specific system - BF + LC and VRayCam motionblur and DOF is a prerequisite. Absolutely can not have ANY flicker with this scene, and ideally as little noise as possible. Yes I know - if it was easy I wouldnt have asked the question
Oh and I have VraySun and Sky with the sun's shadow subdivs pushed up from 3 to 8.
Currently vraycam motblur subdivs is on 8, but the specific noise is not due to motion blur as my cam is linked to the specific object and thus moving with it so not producing any motion blur on that main object
Noise thres etc is default 0.85 and 0.01 (I did get cleaner renders with 0.15 adaptive and 0.01 default noise, but render goes up very high in times)
Comments or Suggestions?
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