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BF + LC for moving objects animation - optimal settings? Fighting noise vs time

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  • #31
    In which cases do you want to increase your minimum sample rate to 2 or even 3?
    What will this accomplish?
    Kind Regards,
    Morne

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    • #32
      Even if you up your aa really heavily you run into issues that you can have a detail in the scene being the same size or less than a pixel, and it's a problem of these small details going in and out of pixels that can cause the shimmer. Your sample rate looks very red so I'd up the max rate more than the min one, I'd also say with trees you're better off trying to deal with the problems using softening / hiding fashions unless you've silly amounts of render power.

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      • #33
        It's on 1,6 now. How high you think I can go with the max? 8? Or higher?
        Kind Regards,
        Morne

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        • #34
          I'd go 1,8 up as far as 1,12 perhaps? A lot depends on your camera moves too - might not be an issue but you'll have to look at a sequence of renders to see if you've got any shimmering.

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          • #35
            Originally posted by joconnell View Post
            ....A tiny bit of zdepth blur to soften the background will take away some of the leaf shimmer, and then even a little bit of depth fading...
            I'm not sure what you mean here. What's the difference between zdepth blur and depth fading? Isnt it the same thing?
            Kind Regards,
            Morne

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            • #36
              One will physically blur the background which adds softening, the other will make the background a little less contrasty and less defined so it draws the eye less. It's aiming for the same thing really, to mush up any problem areas in the background. Softer details will make your encoding job later easier too.

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              • #37
                Here's how the "preliminary" turned out:

                http://www.chaosgroup.com/forums/vbu...658#post572658
                Kind Regards,
                Morne

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