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VRaySoftBox material doesn't update in slate material editor

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  • VRaySoftBox material doesn't update in slate material editor

    When I create multiple soft box materials and select them in the slate material editor the settings don't change. It keeps the same settings/gradients as what was previously selected. Only work around I have found is to select a non soft box material first and then select the other soft box material. Only then do the settings update to that material.

  • #2
    Seems OK in 3ds max 2013 but in 2012 it's not

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    • #3
      Thank you very much for your feedback.
      I have the same result from my tests - I'll add this bug into our system.
      Svetlozar Draganov | Senior Manager 3D Support | contact us
      Chaos & Enscape & Cylindo are now one!

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      • #4
        you are welcome

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        • #5
          Another bug i think...

          After saving out a material library of soft box lights. When I try and load them in the compact material editor, they don't load as the library shows nothing in it. Tried ticking show incompatible etc but doesn't make a difference. However they load up fine in the slate material editor.

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          • #6
            Can you get me such a library?

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #7
              Originally posted by JamesCutler View Post
              Another bug i think...

              After saving out a material library of soft box lights. When I try and load them in the compact material editor, they don't load as the library shows nothing in it. Tried ticking show incompatible etc but doesn't make a difference. However they load up fine in the slate material editor.
              What do you mean by "soft box lights" ? Just soft box textures ? LightMtl + Softbox ?

              If you save textures in material library and load that library in the compact editor, you will see them only if you are choosing Texture for a texture slot - doesn't matter that you can put textures in material slots in the compact editor.
              If it was that easy, it would have already been done

              Peter Matanov
              Chaos

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              • #8
                ah sorry, of course. As the softbox material is a texture it wont show in the compact material editor when loading a library unless, as you mention choosing a texture for a texture slot. I don't use it much since the slate material editor so I am used to seeing everything in a custom material library which includes textures
                Last edited by ; 05-03-2013, 07:18 AM.

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