Please don't punch me but is it correct that if you enable the Matte for refl/refr checkbox inside the mtlwrapper. It won't use the base mtl for reflections at all? What I mean is that if I use a checker map as ground texture I don't see the checker map in the objects reflection.
Kind regards
P.S I just read spot3d could have done this in the first place. So it appears to be normal behavior. Now my question can I change that?
Kind regards
P.S I just read spot3d could have done this in the first place. So it appears to be normal behavior. Now my question can I change that?
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