Announcement

Collapse
No announcement yet.

Vray 2.40 MtlWrapper

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Vray 2.40 MtlWrapper

    Please don't punch me but is it correct that if you enable the Matte for refl/refr checkbox inside the mtlwrapper. It won't use the base mtl for reflections at all? What I mean is that if I use a checker map as ground texture I don't see the checker map in the objects reflection.

    Kind regards

    P.S I just read spot3d could have done this in the first place. So it appears to be normal behavior. Now my question can I change that?
    Last edited by Mokiki; 13-02-2013, 06:40 AM.
    Cheers,
    Oliver

    https://www.artstation.com/mokiki

  • #2
    I'm not sure I quite follow this. The idea of a matte object is to not show the original material, but the background instead.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Nvm my last post I'm retarded. I just noticed that I get the reflections inside the alpha regardless. Vlado you can delete this thread if you want. ^^ Sorry to have wasted your time.
      Last edited by Mokiki; 13-02-2013, 09:13 AM.
      Cheers,
      Oliver

      https://www.artstation.com/mokiki

      Comment


      • #4
        Originally posted by ralphr View Post
        But could I still use the mtl wrapper and use it to catch shadows and reflections and still be inside the reflections of the other objects?
        Yes, you can do that of course (if I understand what you need correctly )

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment

        Working...
        X