I have been trying to render out a texture of a global illumination lighting a sphere, but there seem to be random buckets turning out black for some reason.
I'm not rendering the texture using Distributed Rendering, but I've seen these "missing buckets" turning up when rendering final images with Brute Force before actually.
It seems like the edges of the light is where these missing buckets show up, as if they consider there is no need to render them.
I suspect these missing buckets is a "feature" of the Adaptive DMC because rendering with Fixed image sampler show no missing buckets at all, even with Distributed Rendering.
Adaptive DMC is faster, but I cannot figure out how to make it put sampels at the edges too. Seems like there is a threshold value somewhere that the information in these missing buckets are below to be included in the render.
Any thoughts?
I'm not rendering the texture using Distributed Rendering, but I've seen these "missing buckets" turning up when rendering final images with Brute Force before actually.
It seems like the edges of the light is where these missing buckets show up, as if they consider there is no need to render them.
I suspect these missing buckets is a "feature" of the Adaptive DMC because rendering with Fixed image sampler show no missing buckets at all, even with Distributed Rendering.
Adaptive DMC is faster, but I cannot figure out how to make it put sampels at the edges too. Seems like there is a threshold value somewhere that the information in these missing buckets are below to be included in the render.
Any thoughts?
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