I've modelled a wall tile consisting of hexagonal tiles for which I created a proxy tile. However the texture I have applied is tiling badly as each tile shares the same UVW mapping. This goes for bitmaps and procedural maps. Is there any way to have proxies share an absolute UVW mapping rather than relative?
Announcement
Collapse
No announcement yet.
Proxies and UVW mapping
Collapse
X
-
Sorted it with MultitextureLast edited by stef.thomas; 20-02-2013, 04:44 AM.Check out my models on 3dOcean
Comment