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Proxies and UVW mapping

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  • Proxies and UVW mapping

    I've modelled a wall tile consisting of hexagonal tiles for which I created a proxy tile. However the texture I have applied is tiling badly as each tile shares the same UVW mapping. This goes for bitmaps and procedural maps. Is there any way to have proxies share an absolute UVW mapping rather than relative?
    Check out my models on 3dOcean

  • #2
    Sorted it with Multitexture
    Last edited by stef.thomas; 20-02-2013, 04:44 AM.
    Check out my models on 3dOcean

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    • #3
      Hehe ok

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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