I have been having issues with V-Ray RT GPU rendering.
Even with a scene as simple as a plane, a box, and a V-ray light, The active shade window just hangs on "waiting for image data..." The same result occurs with both CUDA and OpenCL. I have tried various performance settings and using the 32 bit frame buffer but still have the same result.
If I render the exact same scene with the RT CPU Engine, everything functions correctly.
I have fully removed and re installed both the video card drivers and V-Ray to the most up to date versions. Vray 2.40.03 and Nvidia 314.07.
My Video Card is an Nvida GTX 570, and I am running 3Ds Max Design 2013 x64.
I feel RT is an incredibly useful tool and would really like to be able to take full advantage of it through GPU rendering. Any help with resolving this issue would be greatly appreciated.
Thank You!
Even with a scene as simple as a plane, a box, and a V-ray light, The active shade window just hangs on "waiting for image data..." The same result occurs with both CUDA and OpenCL. I have tried various performance settings and using the 32 bit frame buffer but still have the same result.
If I render the exact same scene with the RT CPU Engine, everything functions correctly.
I have fully removed and re installed both the video card drivers and V-Ray to the most up to date versions. Vray 2.40.03 and Nvidia 314.07.
My Video Card is an Nvida GTX 570, and I am running 3Ds Max Design 2013 x64.
I feel RT is an incredibly useful tool and would really like to be able to take full advantage of it through GPU rendering. Any help with resolving this issue would be greatly appreciated.
Thank You!
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