Hey guys i have a spline that is being driven by a couple modifiers, and morph and a path deform with animation. When i am generating a vrmesh i am asking to generate the proxy automatically, but i am not seeing the proxy line up to my original geometry. It seems to be off in space, and sometimes it wont generate. Does being off in space have to do with the pivots not in the correct spot, or does the pivot of the original object have to be zeroed out?
Edited: i actually answered my own question. Now that i fixed that the other question is, i have the Vrayproxy in the scene in the right position but i need to add some smoothing to it. I tried to import and mesh but it doesnt import the entire animation, so should i smooth it before creating the proxy?
Edited: i actually answered my own question. Now that i fixed that the other question is, i have the Vrayproxy in the scene in the right position but i need to add some smoothing to it. I tried to import and mesh but it doesnt import the entire animation, so should i smooth it before creating the proxy?
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