Hi everyone, I had some issues with the vertical shift correction in the VrayPhysicalcam when animated over time, Is this a known issue? I went with wide lens for an exterior project with some high rise and animated the vertical shift features, everything look fine through viewport and previews but had a lot of error at render, pretty much all my paths I had to cut the first 30 frames or so and some path had error at random frame like the vertical shift was'nt apply correctly or not even consider, Can we animate the vertical shift feature or not? And what is the reason it does'nt keep the value over time?
Best regards
Best regards
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