Hi,
sorry if this has been asked already. I am currently trying to bake some textures, and i simply can not find a way to save 8bit formats with proper gamma. Even if i set output gamma to 2,2 in Max preferences, even if i manually set 2,2 on individual baked texture outputs, it is always saved without gamma correction which i need.
Only way i found is to render to EXR, and then resave as 8bit format with proper gamma. But in future, i will be probably working with a huge data sets, so i need to find a way to avoid manually resaving all the baked textures and manually reconnecting them to all materials in my scenes.
sorry if this has been asked already. I am currently trying to bake some textures, and i simply can not find a way to save 8bit formats with proper gamma. Even if i set output gamma to 2,2 in Max preferences, even if i manually set 2,2 on individual baked texture outputs, it is always saved without gamma correction which i need.
Only way i found is to render to EXR, and then resave as 8bit format with proper gamma. But in future, i will be probably working with a huge data sets, so i need to find a way to avoid manually resaving all the baked textures and manually reconnecting them to all materials in my scenes.
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